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s&box lets you export your game as a standalone executable. Exported games run outside the s&box platform, lift the code whitelist restrictions that apply to platform games, and let you access standalone-exclusive APIs.
Exporting is available, but you should not distribute your exported game yet. The feature is still being developed.

What changes in an exported game

When you export, the output is a self-contained executable — not a package that runs inside s&box. This means:
  • There is no platform code whitelist. Your C# code is unrestricted.
  • You can use standalone-exclusive APIs not available to platform games.
  • Players do not need s&box installed to run your game.

How to export

Use the Export Wizard inside the s&box editor.
1

Open the Export Wizard

Click the Project menu in the editor, then click Export….
2

Configure your export

  • Add an icon and a splash screen if you want them.
  • If you are distributing on Steam, enter your Steam App ID.
  • Choose the output folder where the exported files will be placed.
3

Export the project

Click Next and wait for the export to complete.
4

Find your executable

Your game’s .exe is in the folder you selected. Click Open Folder to navigate to it, or double-click the exe to test it immediately.

Restrictions

Your exported game must be put on Steam. It can also appear on other storefronts, but Steam is a hard requirement.
The following restrictions apply to all exported s&box games:
RestrictionDetail
Steam requiredThe game must be published on Steam. Other storefronts are allowed in addition, but not instead.

Current limitations

The export feature is under active development. Distributing exported games publicly is not recommended at this time. Check the s&box changelog and community channels for updates on when public distribution is ready.
Join the s&box Discord at https://discord.com/invite/sbox for announcements on export feature updates.